Ruby’s EventMachine – Part 2 : Asynchronous != Faster

In this post I will look synchronous vs asynchronous programming with Ruby's EventMachine, to show that asynchronous does not always mean that your code will run faster. In part 1 of this series on Ruby's EventMachine I discussed the benefits of event-based programming in general. I am a big fan of event-based programming, as you will see in these posts, but I wanted to flip the coin over and look at one of the down-sides of event-based programming.